Programme Specification
MA Animation for Health and Wellbeing (2016 and 2017 entry)
Academic Year: 2017/18
This specification provides a concise summary of the main features of the programme and the learning outcomes that a typical student might reasonably be expected to achieve and demonstrate if full advantage is taken of the learning opportunities that are provided.
This specification applies to delivery of the programme in the Academic Year indicated above. Prospective students reviewing this information for a later year of study should be aware that these details are subject to change as outlined in our .
This specification should be read in conjunction with:
- Reg. XXI (Postgraduate Awards) (see
- Module Specifications
- Summary
- Aims
- Learning outcomes
- Structure
- Progression & weighting
Programme summary
Awarding body/institution | 天堂视频 |
Teaching institution (if different) | |
Owning school/department | School of the Arts, English and Drama |
Details of accreditation by a professional/statutory body | |
Final award | MA / PGDip / PGCert |
Programme title | Animation for Health and Wellbeing |
Programme code | ACPT13, ACPT14 |
Length of programme | 1 year full-time, 2 years part-time |
UCAS code | |
Admissions criteria | http://www.lboro.ac.uk/study/postgraduate/programmes/departments/arts/animation-for-health-and-wellbeing/ |
Date at which the programme specification was published | Fri, 28 Jul 2017 17:51:50 BST |
1. Programme Aims
- To develop in students a range of advanced conceptual, practical and professional skills that will enable them to realise their creative aspirations.
- To develop students' conceptual thinking and research skills in order to consolidate their individual practice.
- To use historical precedents, contemporary practice, and emerging technologies to enhance the student's practice of animation
- To enable a critical synthesis between intellectual understanding, emphatic and ethical engagement with others and technical skills.
- To facilitate students' ability to articulate sophisticated ideas visually, verbally and in writing.
- To enable students to identify and understand their role as animators within the industry and the community.
- To develop in students critical awareness of the links between intellectual, ethical and technical aspects of animation practice.
2. Relevant subject benchmark statements and other external reference points used to inform programme outcomes:
- Art and Design Benchmark Statement
- University Learning and Teaching Strategy
3. Programme Learning Outcomes
3.1 Knowledge and Understanding
On successful completion of this programme, students should be able to:
- Engage critically with current theoretical and methodological approaches to animation used as a therapeutic approach.
- Evaluate, analyse and critically reflect upon the major concepts, values and debates in animation practice.
3.2 Skills and other attributes
a. Subject-specific cognitive skills:
On successful completion of this programme, students should be able to:
- Conceptualise and critically develop abstract ideas in response to existing theoretical, methodological or practical concerns.
- Systematically use advanced problem-solving, research and enquiry to address significant issues within their practice.
- Synthesise ideas and apply knowledge in unfamiliar contexts to generate innovative and transformative solutions.
- Analyse and evaluate complex, incomplete or contradictory data as part of the creative process.
b. Subject-specific practical skills:
On successful completion of this programme, students should be able to :
- Adapt analogue and digital approaches to produce advanced quality art, animation and/or design outputs.
- Demonstrate and evaluate team-working and organisational ability to realise goals.
- Consider and incorporate an ethical dimension to practice through negotiation.
c. Key transferable skills:
On successful completion of this programme, students should be able to :
- Reflect on and adapt own actions to connect and improve known and unknown situations.
- Maintain and refine effective visual, verbal and written communication.
- Critically engage with relevant research literature and other sources of primary and secondary information.
4. Programme structure
To be eligible for consideration for these awards, students must obtain appopriate credit from the following compulsory modules:
Compulsory modules account for a total of 60 credits in Semester 1 and 120 credits in Semester 2 which includes the Final Project during the summer, making a total of the required weighting of 180 credits overall.
4.1 Full-time route
Semester 1 |
||
SAP110 |
Animation: Practice and Process |
30 |
SAP004 |
Exploring Materials, Processes and Techniques |
30 |
Semester 2 |
||
SAP210 |
Final Project: Situating and Rehearsing |
30 |
SAP006 |
Research Methods: Art and Design |
30 |
Summer |
||
SAP009 |
Final Project |
60 |
4.2 Part-time route
Year 1 semester 1
SAP110 |
Animation: Practice and Process |
30 |
Year 1 Semester 2
SAP006 |
Research Methods: Art and Design |
30 |
Year 2 semester 1
SAP004 |
Exploring Materials, Processes and Techniques |
30 |
Year 2 Semester 2
SAP210 |
Final Project: Situating and Rehearsing |
30 |
Year 2 Summer
SAP009 |
Final Project |
60 |
5. Criteria for Progression and Degree Award
5.1 In order to be eligible for the award, candidates must satisfy the requirements of Regulation XXI and additional requirements stated within these regulations.
5.2 Students will normally be permitted to proceed to the Final Project module after studying taught modules with a total modular weight of 120.
5.3 In accordance with the Regulation XXI, candidates who have the right of re-assessment in a module will be offered an opportunity to be re-assessed in a special assessment period.